Copper pieces is just a more sensible baseline for the sort of economy Larian has set for the game. Copper/Silver/Gold/Platinum is a simple as having 1, 10, 1 dollar bills, and currently the game has us paying for everything in the equivalent of hundred dollar bills.which is a bit weird because BG IIII has a lot of 'vendor trash'-forks and empty bottles and apples etc that are obviously worth far less than 1gp. It's not like people are asking for Moons or Steelpence or Brass toals. Heck, it's less complicated than the US dollar. I don't know why currency denominations is such a thing to get enraged over, but the D&D currency system isn't exactly something terribly exotic. Please take another look at my responses there. Regarding my alignment suggestion from the other thread, I don't want it to act as a nameplate that advertises your moral outlook. And yet, here I am, asking for this and defending my point to you, because it's something that matters to me. We're clearly not going to agree but I hope you can see my point.Īnd believe me, I understand the concept of development hell. Obviously I feel like it matters or I wouldn't continue to reply to you. You may not think it's important, but to someone who cares about setting, it matters. Simple things like currency ground the world and make it feel more real. If I choose to develop a module for the game, I want to be able to write it in such a way as it feels grounded in the actual P&P systems. I want this game to be as close to RAW as a CRPG can be, because it's how the source material works and that's what makes sense to me. That being said, I would still be happy to have it if Larian wanted to implement it. Five if you count electrum, but let's be honest, electrum is rarely used because it does tend to overcomplicate things and it wasn't even used in previous versions of the game. I want four denominations actually, including platinum. Nope.īut if you want to make a MOD that does this, then nothing is stopping you. Do I want it to delay the game by 20 minutes to get something like that. An essay on what a Gold piece is worth in a make believe place? Pass, you can make it worth whatever it needs to be worth.ĭo I care if a system is added that creates three separate currencies, not really. ![]() Do they have to make adjustments? of course and they have to streamline because I don't think most people would love having to track 3 different kinds of currency. They are evolving the genre in ways no one else is. ![]() The fact is Larian has been doing an amazing job focusing on what matters. How many X hours of development time would be required to add system like this and what would be the ROI for that? You also want to avoid what is called "Development hell" so you run an equation based on ROI (Return on Investment) of development time. A CRPG of D&D is its own separate thing and you have to cater to what the majority of people will find fun and challenging. ![]() But this isn't that, and the more you try to make it that, to try to shoehorn this into being that the more dumb systems you end up creating. You want a game based on how the world is supposed to work but you also want one where people have their alignment bolted to their heads when you meet them so you know exactly who you are dealing with? At least be consistent.
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